

Admittedly, some of the series' sharper edges have been sanded down over the last 30 years – even at their most complicated, the puzzles aren't as needlessly obtuse as I expected them to be – but that feels like a natural concession, given the circumstances. Which is all to say this: Return to Monkey Island feels like a worthy sequel to LeChuck's Revenge. And yet it so often feels quietly revolutionary, a window into the direction Lucasfilm Games could have taken if folks like Gilbert and Grossman had stuck around throughout the '90s, At times, Return feels like an intricately crafted time capsule – a reminder of the heart, wit, and humor that has always underpinned the best point-and-click adventure games. It's difficult to judge Return to Monkey Island's place in a genre that its predecessors helped pioneer. Kentucky Route Zero and Norco sought to draw from more ambitious narrative frameworks, Chinatown Detective Agency imbued its puzzle solving with real-world sleuthing, while games like Jenny LeClue: Detectivú and Beyond a Steel Sky recaptured the old ways in more modern packages. The point-and-click adventure genre is enjoying a rebirth.

If you want more help, it's happy to provide it – although a slight nudge in the right direction can often help connect the dots. Return to Monkey Island's Hint Book circumvents this by offering incremental tips if prompted, it'll remind you of your situation, the items in your inventory, or the people that exist around you. When confronted with an obtuse puzzle, a walkthrough can help you progress but ultimately rob you of the joy of discovery. The sense of gratification you feel after overcoming adversity in a point-and-click adventure is unlike anything else.
